

- APPLE2 6502 EMULATOR TEXT BASED FULL
- APPLE2 6502 EMULATOR TEXT BASED CODE
- APPLE2 6502 EMULATOR TEXT BASED PC
Specify the start address (in hex) and press the button "Load Memory".Or use the file upload button located immediately below the memory pane. Or drag & drop a binary file or hex-dump file onto the memory pane,
APPLE2 6502 EMULATOR TEXT BASED CODE
APPLE2 6502 EMULATOR TEXT BASED FULL
The emulator implements 64K of memory for the full 16-bit address range. Interrupts (on execution of a BRK instruction, code 00) will always trigger a trap. These observers may by activated/deactivated both individually and globally. Traps may observe the value of any of the 3 main registers (AC, XR, YR), watch for an under- or overflow of the stack register (SR), or monitor for the program counter (PC) by setting a breakpoints. You may set any number of traps or breakpoints, which will be monitored in continuous run mode. Click a registers label to set its value.The cycle time display shows the clock ticks of exceeded CPU time (including extra cycles for branches and page transitions). The line disassembler shows the current value of the program counter (PC), the content of the according memory address (the next instruction followed by the operands, if any), and a disassembly of the respective instruction. The status register (SR) holds the following flags (from bit 7 to 0): N
APPLE2 6502 EMULATOR TEXT BASED PC
This display shows all (yes its all there is) registers of a 6502/6510 CPU: PC Observe the tool-tips of any options for further information or read the description below. Using the file upload button or drag-and-drop, files may be text files containg a similar hex dump or binary files. Any heading line numbers or addresses preceded or followed by a colon (" :") are ignored, as are any comments (starting with a semicolon or a backslash). The object code may be a series of byte values in hex format (in pairs of two or separated by white space and/or commas).
