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Apple2 6502 emulator text-based
Apple2 6502 emulator text-based













apple2 6502 emulator text-based
  1. APPLE2 6502 EMULATOR TEXT BASED FULL
  2. APPLE2 6502 EMULATOR TEXT BASED CODE
  3. APPLE2 6502 EMULATOR TEXT BASED PC

Specify the start address (in hex) and press the button "Load Memory".Or use the file upload button located immediately below the memory pane. Or drag & drop a binary file or hex-dump file onto the memory pane,

APPLE2 6502 EMULATOR TEXT BASED CODE

  • Enter (and edit) any amount of hex code in the memory inspector's pane,.
  • The 6502's stack of 1K range is located at 0100 to 01FF (hard wired).

    APPLE2 6502 EMULATOR TEXT BASED FULL

    The emulator implements 64K of memory for the full 16-bit address range. Interrupts (on execution of a BRK instruction, code 00) will always trigger a trap. These observers may by activated/deactivated both individually and globally. Traps may observe the value of any of the 3 main registers (AC, XR, YR), watch for an under- or overflow of the stack register (SR), or monitor for the program counter (PC) by setting a breakpoints. You may set any number of traps or breakpoints, which will be monitored in continuous run mode. Click a registers label to set its value.The cycle time display shows the clock ticks of exceeded CPU time (including extra cycles for branches and page transitions). The line disassembler shows the current value of the program counter (PC), the content of the according memory address (the next instruction followed by the operands, if any), and a disassembly of the respective instruction. The status register (SR) holds the following flags (from bit 7 to 0): N

    APPLE2 6502 EMULATOR TEXT BASED PC

    This display shows all (yes its all there is) registers of a 6502/6510 CPU: PC Observe the tool-tips of any options for further information or read the description below. Using the file upload button or drag-and-drop, files may be text files containg a similar hex dump or binary files. Any heading line numbers or addresses preceded or followed by a colon (" :") are ignored, as are any comments (starting with a semicolon or a backslash). The object code may be a series of byte values in hex format (in pairs of two or separated by white space and/or commas).

  • Press "Show Memory" to display a page of memory starting at the currently specified start address.Ĭlick the option "live update" to observe any changes to the memory in real-time.
  • Optionally click the checbox "trace" for a detailed log of operations.
  • Click the buttons "Single Step" or "Continuous Run".
  • At the processor display, set the program counter by either clicking the location display or its title.
  • Enter a start address (hexadecimal) and press "Load Memory".
  • This memory be a series of hex values or a binary file.
  • Paste, drag-and-drop, or upload (using the file dialog button) the object code into the code field.
  • Select your preferred color scheme by clicking the options "Dark" and "Light" at the top right.
  • Addr instr disass | AC XR YR SP| nvdizc| # Clear















    Apple2 6502 emulator text-based